Wave 4 Balances:
Many abilities were altered to reduce lag until the combat engine can be optimized to allow for multiple effects within an effect efficiently.
Ice Barrage
-The haste component was removed from the effect. (Mostly to reduce lag but also to limit the amount of damage output from the ability without help from other abilities.)
-Now only applies ice weakness and the amount is increased to 30% from 20%. (because most builds using this ability didn't include other elemental attacks anyway so the added effects were only causing more lag)
-range set to melee (... to require players to do more than just spam the one button and allow for opponents lacking ...of Ice in their build to still be able to fight against this strong power.)
...of the physical
-...of the physical (free) has had it's damage reduction reduced to 90 which will allow 10% of physical damage to still effect the target. The energy regeneration effect has been removed.
-...of the physical (Smash Coin) has had it's damage reduction reduced to 90 which will allow for 10% of the physical damage to still effect the target. The energy regeneration effect has been halved.
-"absorbing physical" changed to "negating physical"
Pony charge
-Pony charge effect has been updated to reduce lag created by multiple resist effects. Cool-down has been increased to 30 seconds, up from 24 seconds. (Cool-down increased to encourage more strategic timing of this ability's use rather than hastened 'on cool-down' use.)
Pandora's Grace
-Pandora's Grace effect has been updated to reduce lag created by multiple resist effects.
Lightning Strike
-Energy costs have been reduced for all ranks by 20% to match energy cost per dps of other member and Smash Coin abilities.
Thunderous Rage
-Energy costs have been reduced for all ranks by 20% to match energy cost per dps of other member and Smash Coin abilities.
Electrocute
-Energy costs have been reduced for all ranks by 20% to match energy cost per dps of other member and Smash Coin abilities.
Dum Luck
-I'm Dum effect has been updated to reduce lag created by multiple critical strike effects.
Yergenism
-Yergenism effect has been updated to reduce lag created by multiple resist effects.
New Super Powers:
Sarin Grenade: Launch a sarin gas grenade at your victim devastating their nervous system reducing all their damage significantly for 10 seconds and dealing moderate poison damage. Requires 450k PvP Score.
Gore: A slashing attack meant to leave your opponent bleeding for 20 seconds or until he passes out. Requires 350k PvP Score.
Hail Storm: Turn the very air around your opponent into a deadly trap launching a fury of shredding ice. Deals heavy ice damage and leaves your opponent bleeding. Requires 350k PvP Score.
Surge: Power courses through your veins over charging your energy resistance and damage as well as healing you for a moderate amount. Requires 50k PvP Score.
Plasma Net: Launch a plasma charged net at your opponent causing energy damage over time and greatly reducing their chance to hit with all attacks for 6 seconds. Requires 125k PvP Score.
Fire Lash: A flaming whip of fire lashes our opponent dealing heavy fire damage and reducing your opponent's ice and mental haste. Requires 125k PvP Score.
Super Atomic Smash: A devastating super power once used to split the side of a mountain, requires a considerable amount of energy to use. Requires 200k PvP Score. (stronger than Atomic Smash)
Wave 3 Balances:
Damage over time effects are now properly affected by resistances.
Fashion Sense
-Beleenified: heal amount increased approximately 30% to match the scale of other legendary abilities.
Torreado
-duration increased to 10 seconds from 6 seconds.
Gravity Warp
-duration increased to 10 seconds from 6 seconds.
Taser
-Tased effect increased to 10 seconds to effect what would have been 5 weapon swings, up from 2 swings.
Fiery Core
-rank 20 now correctly increases fire damage by 120% and tooltip updated to reflect the correct amount.
Toxic Burst
-rank 20 now works properly and it's tooltip and icon display properly .
New Super Powers:
-Require 50k or 75k score, more super powers to come!
...of Fire: absorbs fire damage, and increases energy regeneration.
...of Ice: absorbs ice damage, and increases energy regeneration.
...of Poison: absorbs poison damage, and increases energy regeneration.
...of Radiation: absorbs radiation damage, and increases energy regeneration.
...of Energy: absorbs energy damage, and increases energy regeneration.
...of the Mind: absorbs mental damage, and increases energy regeneration.
...of Shadows: absorbs shadow damage, and increases energy regeneration.
...of the Physical: absorbs physical damage, and increases energy regeneration.
Wave 2 Balances:
Reality Rend
-The Insanity Effect has been split into two separate effects: Insanity(dot) and Insane(mental resistance debuff)
-Insanity Dot now matches the energy cost to damage ratio of other dot effects.
-The New Insane effect has it's duration set to 8 seconds to reduce the time in which an opponent can be debuffed
Siphon Life
-damage and healing slightly increased to match energy cost per damage scale of most abilities
Horror
-Horrified (dot) increased to match energy cost per damage of most abilities
Immolate
-Immolated (dot) increased to match energy cost per damage of most abilities
Fiery Core
-Tooltip updated to display the correct information for the level 20 version of the spell.
Minor Regeneration & Regeneration
-Regenerating effects now share the same duration and have had their healing increased to match the mana cost ratio of other healing effects.
Venom
-Venom (dot) increased to match energy cost per damage of most abilities
Focus
-Energy cost removed
Uncanny Focus
-Energy cost removed
New PvP Powers:
Flashlight
-Resist Shadow damage by 60% and moderately increase energy regeneration for 25 seconds. The only obvious solution to those eerie shadows of the night!
Lead Head
-Resist Mental damage by 60% and moderately increase energy regeneration for 25 seconds. Warning, may permanently thicken your skull.
Grounded
-Resist Energy damage by 60% and moderately increase energy regeneration for 25 seconds. Being a lightning rod never felt so good!
Ice Guard
-Resist Ice damage by 60% and moderately increase energy regeneration for 25 seconds. You form an organic shield of blubber to protect from ice damage.
Fire Guard
-Resist Fire damage by 60% and moderately increase energy regeneration for 25 seconds... because of your fireproof undies.
Gas Mask
-Resist Radiation damage by 60% and moderately increase energy regeneration for 25 seconds. Never inhale radioactive fumes... or poisonous fumes... or any fumes for that matter!
Antidote
-Resist Poison damage by 60% and moderately increase energy regeneration for 25 seconds. No matter the poison, you always seem to have an antidote handy.
Atomic Smash
-A devastating super power once used to split the side of a mountain, requires a considerable amount of energy to use.
Mutation
-Rank1 -All Radiation damaged is increased by 70% for 10 seconds from your inhuman ability to mutate.
-Rank2 -Heal yourself for a moderate amount from your inhuman ability to mutate. All Radiation damaged is increased by 70% for 10 seconds.
Fever
-Inflicting a radiation sickness upon your foes you sap their energy and deal damage over 15 seconds.
Wave 1 Balances:
Shadow Embrace
-Shadow Haste reduced to 20 from 60.
-Duraton increased to 20 from 15.
-cooldown increased to 40 seconds from 30 seconds.
Vampire Bite
-duration increased to 10 seconds from 8 seconds. The damage and healing are the same but are split amoung 5 ticks instead of 4 ticks.
Irradiate
-Attack Power debuff reduced to 20% from 30%.
Phase Shift
-Physical Haste debuff reduced to 50% from 90%.
-Duration increased to 10 seconds from 8 seconds.
Death Touch
-Cooldown increased to 90 seconds from 60 seconds.
-Range reduced to melee
-Death's Hand (DOT effect) has had it's damage reduced.
Darkness
-Hit Chance debuff reduced to 25% from 50%.
Flaming Fury
-Now has an average damage component as well as it's buff and debuff effects.
Solar Ray
-Ice Attack Power Debuff increased to 60% from 30%.
Diseased
-Shadow debuff added to the effect.
Stupefacio
-Cooldown increased to 35 seconds from 15 seconds.
Warrior's Spirit
-Physical Attack Power Buff reduced to 20% from 30%.
-Physical Haste Buff reduced to 20% from 30%.
Elastic Kick
-Energy Cost slightly reduced
Elastic Fists
-Energy Cost Slightly reduced
_________________
How about an arrow to the knee?